Final Playtest!


We finally got to test out the new rules, classes, and updated damages attacks and abilities! We all had a blast slaying creatures by the hoard and finding super broken abilities and slaying the jungle god (which in this case was a random Rock Wazowski). We had the luck of some friends coming over to help fill in spots and test out new classes and also seeing how quickly people can pick up the rules and game.

The edited (and last minute edits) worked out amazingly, and with just a few more things left to change we'll be ready to polish it up into a proper game. We tested out only rolling out the stats for the creature in the hex that you occupy, which not only saved time but also added an element of extra strategy and the classes work together beautifully with their abilities to help each other survive. Players will be able to move freely within hexes that they have already cleared (explored and subdued the creature in that hex) The abilities become easier to achieve the farther you get, and allow you to plow through hexes and especially the boss. We also decided to add the possibility of multiple jungle gods being summoned (more will be added later) who will fight each other over the PCs, until they get close enough and interfere.

The point system is more than likely to be scrapped for a conglomerate kill counter and picture counter, both of which affect the game in their own ways in chapter two that will only be available in the final product. The amount of starting ammo and film was reduced, but camps were made infinite with a new event table for the possibility of something sneaking up on you while you renew your resources and there is a new table for different types of events that can trigger when a humanoid is encountered.

There is a lot more planned changes and additions to the game and we are very excited to begin doing public playtests and recorded videos which will be uploaded to our Youtube channel called Campaigns for Christ.

I pray you all have a blessed week this week and hope you stay tuned for the next update!

-Sam

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